

However, it is a trap! So he first disables the trap with his sword and then snatches the gold. Graham finds golden coins laying on the forest ground south of the tree house.

Once signed he can ask her to read books - she'll bring the books to him, several throughout the game. Graham takes advantage of the librarian's low attention to quickly use the quilt on her desk to sign the membership card while she's not looking. It needs to be signed before the librarian allows him to read books, so Graham takes advantage of her low attention to quickly use the quilt on her desk to sign it while she's not looking. Opening the envelope that was retrieved from underneath the deceased man's door, Graham finds an unsigned library membership card. Opening the envelope reveals an unsigned library membership card. Graham uses the fence picket on the door of the deceased man's house in the town of Kolyma to retrieve an envelope from underneath the door. It however has several other purposes: to hammer the life gem into the skull's eye socket in front of Hagatha's cave and to remove it again afterwards, to use on the stone under the beaker of the enchanter's work table (alternatively use the sword) and to remove the crystal from the sword's hilt. Unlike in classic King's Quest 2, he does not use it in combo with a stake to kill Dracula. Graham finds the mallet in a tree hole on the path just before the Kolyma entrance gate. He ads it to the bowl of sweet water to turn it into bitter water. Graham picks a lemon from the tree on the forest path to Kolyma village. He catches it with the net and releases it in the swam pond, leading it to transform into a swan and fly away with the others, and dropping a feather in the process. Graham finds an ugly baby bird floating in a pond. Instead Graham uses it on the door of the deceased man's house in the town of Kolyma to retrieve an envelope from underneath the door. Unlike in classic King's Quest 2, it is not used as a stake to kill Dracula. Graham finds the fence picket at the west of grandma's cottage. He uses the net to catch the baby bird in the pond and to catch the goldfish in the Tower Realm. Graham finds this fishing net entangled at the end of the pier in Kolyma. The sword also contains a crystal in its hilt, which is removed by using the mallet on the sword. It is used for several purposes: to disable the dwarf's trap, to force open the shell backdoor to the Sharkees' throne room, to use on the stone under the beaker of the enchanter's work table (alternatively use the mallet), and to cut the coconut on the small island in the Tower Realm. Graham takes the King's sword with him as he travels to Kolyma.
